The follow-up has stayed in F.E.A.R.'s existing universe, retaining the original storyline and characters, although it doesn't recognize the events of F.E.A.R. title rights back to Monolith, and the game was then officially dubbed F.E.A.R. expansion packs led them to sell the F.E.A.R. However, poor sales of Vivendi's F.E.A.R. The three top choices were "Dark Signal," "Project Origin," and "Dead Echo." It was revealed the "Project Origin" had the most votes, and the game was then officially titled Project Origin. During that time, a contest was held by Monolith asking fans to name the new sequel, allowing voters to submit choices, three of which were then chosen to be voted on. 2 was initially only called Project Origin, due to Monolith having lost the rights to the F.E.A.R. In the sequel, the repercussions of Project Origin are only beginning to unravel." - F.E.A.R. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. We received over 400 submissions containing Origin in the name. Development "'' Project Origin is a strong fan and developer favorite.
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